In an effort to expand my knowledge and skills I have decided to learn 3Ds Max. My first go around was a cloth simulation of both a pull and toss. Here it is in their wonderful youtube goodness.
Friday, July 31, 2009
Thursday, June 18, 2009
Wednesday, June 17, 2009
A Few Oldies But Goodies
Monday, June 8, 2009
Working for my Mom
For the last week or so I have been working of a project for my Mom. She has scheduled a show at the Mokah Gallery in Dallas. To help her decide where her ceramic tiles will go on the walls I have been replicating the gallery in Maya.
This is just a quick fly through to see if it is the right scale.
And here are some quick renders.




This is just a quick fly through to see if it is the right scale.
And here are some quick renders.





Monday, April 27, 2009
RealFlow
This last week I have been working on the basics of the program RealFlow 4. It's very simple to use and a lot of fun to boot. I used Maya for the final render which took a day and a half for my poor computer to render. I like the result but I feel it still needs some tweaking.
Thursday, March 19, 2009
Lip Sync Tutorials
I have been going through the book "Stop Staring" by Jason Osipa. This is just a quick video of two lip sync. The model was made by James Hunt from Highend3D.
Monday, February 9, 2009
Monday, December 15, 2008
Interaction
For my portfolio class I created an animation that involved interaction between two objects. The vending machine was modeled after the one in the animation pc lab which belongs to Mike, one of my professors.
Tennis Swing
For this assignment we had to do and animation that involved some sort of game. I decided to do a tennis swing.
ZBrush Test

Original

1/4 turn

Front
So Jeff wanted us to give ZBrush a try to see what we thought of it. All we had to do was play around with it. I was very confused at first but once I got the hang of it I had fun. I used the demo head that is provided with ZBrush and gave him some huge eyebrow bones and a couple of scars.
Character Model and Rig





For my Character Animation class we had to create a model and rig it. I decided to do a cartoony version of myself. He is almost fully rigged, I just need to get the skin weights right. I used Photoshop to create the textures, the t-shirt is based off of my Brother-in-laws custom motorcycle shop NMC.
IronDuck
For my 2D animation class I worked on a group project. The concept was created by Nikki Kulhanek and I colored the mock-up. The animation was done by Toni Gary and the backgrounds were done by Jeremy Cash. He also did the H.U.D (Heads Up Display). I also created a high poly 3D model of the armor which I then used in the closing credits.


The mock-up was painted in photoshop, the model was made in Maya and colored using the toon plug-in, the sound and credits were all made using Adobe After Effects.


The mock-up was painted in photoshop, the model was made in Maya and colored using the toon plug-in, the sound and credits were all made using Adobe After Effects.
Friday, December 5, 2008
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